Numbered apps
Give a HUGE List of Numbered apps because some people don't now ANY of the numbered apps number!
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Landon Helton commented
fill('jungle')
mill = stamp('windmill',700,780,120)
dodo = stamp('dodo2',200,800,150)
speed = 10function loop() {
mill.move(LEFT,speed)
mill.wrap()
if (dodo.hits(mill)) {
dodo.change('dodo3')
}
}function tap() {
dodo.move(UP,400)
dodo.move(200,800,2000)
speed = speed + 1
}
song('siren')
song('crashing')
song('dinasaur')
song('dinasaur')
song('pig5') -
Landon Helton commented
6667
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Landon Helton commented
i made this try it out
fill('space')
me = stamp('spaceship4',375,900,150)
TIME=3000function touching() {
me.move(x,900,300)
me.aim(x,y)
}function tap() {
l = stamp('pixelball',me.x,me.y,55)
l.rotate(me.rotation)
l.move(UP,1600,2000)
sound('zap',20)
}lane = 300
time = 2500
count = 0function swerve() {}
function danger() {}
function drones() {}function loop() {
mid = 375 + Math.sin(count) * lane
x1 = mid - lane
x2 = mid + lane
swerve()
danger()
drones()
if (pts > 100000) {
win()
}
}
curve = 0function swerve() {
count = count + curve / 100
if (random(10) == 1) {
curve = random(10) + count/10
lane = lane + random(-12,10)
lane = Math.max(lane,100)
}
}pts = 0
score = text(pts,'console',20,50,'White')function danger() {
pts = pts + 0
score.change(pts)
if (me.hits('pillar') || me.hits('asteroid3')) {
me.explode()
loop = null
tap=null
text('Try Again?',450,350,'white')
stamp('arrow10',700,340,100)
sound('explosion')
stamp('GAME OVER!4',375,0).move(DOWN,500,time)
}
}function zap(drone) {
if (drone.hits('pixelball')) {
drone.explode()
l.hide()
pts = pts + 1000
}
}function drones() {
find('asteroid3').forEach(zap)
if (random(30) == 1) {
enemy = stamp('asteroid3',random(768),0,200)
enemy.move(DOWN,1500,10000)
}
}function win () {
loop=null
drag=null
stamp('youwin',375,0).move(DOWN,500,TIME)
me.move(375,900)
}song('bitsnboxn')
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Landon Helton commented
1111
2222
5555
3409
2121
2024
2016 -
Landon Helton commented
fill('onyx')
me = stamp('car7',375,900,150)function touching() {
me.move(x,900,300)
me.aim(x,y)
}function tap() {
r = stamp('rocket 6',me.x,me.y)
r.rotate(me.rotation)
r.move(UP,1600,2000)
sound('roar',20)
}lane = 300
time = 1500
count = 0function swerve() {}
function danger() {}
function drones() {}function loop() {
mid = 375 + Math.sin(count) * lane
x1 = mid - lane
x2 = mid + lane
stamp('pillar',x1,0).move(DOWN,1300,time).back()
stamp('pillar',x2,0).move(DOWN,1300,time).back()
stamp('circle',mid,0).move(DOWN,1300,time).back()
swerve()
danger()
drones()
}curve = 0
function swerve() {
count = count + curve / 100
if (random(10) == 1) {
curve = random(10) + count/10
lane = lane + random(-12,10)
lane = Math.max(lane,100)
}
}pts = 0
score = text(pts,'impact',20,50,'silver')function danger() {
pts = pts + 10
score.change(pts)
if (me.hits('pillar') || me.hits('drone2')) {
loop = null
me.explode()
sound('laugh')
stamp('pig3',375,0).move(DOWN,500,time)
}
}function zap(drone) {
if (drone.hits('rocket6')) {
drone.explode()
sound('nuke')
pts = pts + 1000
}
}function drones() {
find('drone2').forEach(zap)
if (random(30) == 1) {
enemy = stamp('drone2',random(768),0)
enemy.move(DOWN,1500,10000)
sound('droid')
}
}
song('unstable') -
ASHER SOCHA commented
fill('lightskyblue')
song('brothers')gravity = 3
counter = 1
spriteCounter = 0
jumpSpriteCounter = 0
money = 0
enableJump = falsecloud1 = stamp('beachcloud1',650,190)
cloud2 = stamp('beachcloud2',380,400)
cloud3 = stamp('beachcloud3',760,120)
cloud4 = stamp('beachcloud4',450,620)
sand = stamp('beachsand',0,960)
surf = stamp('surf',0,850)
wave1 = stamp('beachbreakers1',386,850)
wave2 = stamp('beachbreakers2',386,800)
castlestamps = ['sandcastle','sandcastle2']scrollers = [cloud1,cloud2,cloud3,cloud4,sand,surf]
runSprites = ['boyrun1','boyrun2','boyrun3','boyrun4']
jumpSprites = ['boyjump1','boyjump2','boyjump3']
fallSprites = ['boyfall1','boyfall2','boyfall3',
'boyfall4','boyfall5']castles = []
coins = []scrollSpeeds = {
'beachcloud1': 0.5,
'beachcloud2': 1,
'beachcloud3': 1,
'beachcloud4': 2,
'beachsand': 8,
'surf': 8
}runner = stamp('boyrun1',150,900,225)
runner.ySpeed = nullintro()
function intro() {
truck = stamp('icecreamtruck',500,820,400)
message = text('Collect coins so you can buy ice cream.', 50,100)
message2 = text('Tap to jump the sandcastles.',50,150)
delay(launchGame,3000)
}function launchGame() {
enableJump = true
truck.move(EAST,1000,1000)
message.hide()
message2.hide()
spawnCastle()
score = text('$' + money,650,50,30,'white')
loop = animate
}function tap() {
if (enableJump) {
jumpSpriteCounter = 0
runner.ySpeed = -45
sound('jump')
}
}function run() {
spriteCounter = spriteCounter + 1
if (spriteCounter >= 4) {
spriteCounter = 0
}
if (runner.y >= 900) {
runner.change(runSprites[spriteCounter])
}
}function animate() {
counter = counter + 1
run()
if (runner.y <= 900 && runner.ySpeed !== null) {
if (counter % 4 == 0) {
runner.change(jumpSprites[jumpSpriteCounter])
jumpSpriteCounter = jumpSpriteCounter + 1
if (jumpSpriteCounter > 2) {
jumpSpriteCounter = 0
}
}
runner.move(DOWN,runner.ySpeed)
runner.ySpeed = runner.ySpeed + gravity
} else {
runner.ySpeed = null
runner.move(150,900)
}
if (money.toFixed(2) >= 1.0) {
win()
}
castles.forEach(scroll)
scrollers.forEach(scroll)
coins.forEach(scroll)
coins.forEach(earn)
waves()
castles.forEach(checkCastleCollide)
if (counter % random(40,80) == 0) {
spawnCoin()
}
if (counter % random(30,60) == 0) {
spawnCastle()
counter = 1
}
}function fail() {
counter = counter + 1
if (counter % 2 == 0) {
if (spriteCounter >= 4) {
turnOffLoop()
}
runner.change(fallSprites[spriteCounter])
spriteCounter = spriteCounter + 1
}
}function win() {
text('You won!',200,450,100)
runner.move(runner.x,900,1000)
runner.change('boyrun1')
truck.move(500,850,2000)
castles.forEach(hide)
loop = run
delay(turnOffLoop,2000)
}function turnOffLoop() {
loop = null
}/
function spawnCastle() {
castle = stamp(random(castlestamps),760,950,100)
castles.push(castle)
}function spawnCoin() {
coin = stamp('coin',760,random(400,768),75)
coins.push(coin)
}function checkCastleCollide(castle) {
if (castle.hits(runner)) {
castle.change('smashedsandcastle')
castle.move(SOUTH,20)
runner.front()
sound('splat')
spriteCounter = 0
text('You lose.',200,450,100)
text('Better luck next time.',150,500,50)
runner.move(runner.x+150,925,1000)
loop = fail
}
}function earn(thisCoin) {
if (runner.hits(thisCoin)) {
money = money + 0.10
score.change('$' + money.toFixed(2))
thisCoin.hide()
sound('coin')
}
}function waves() {
wave1.move(SOUTH,0.5)
wave2.move(SOUTH,0.5)
if (wave1.y >= 890) {
wave1.move(wave1.x,775)
}
if (wave2.y >= 890) {
wave2.move(wave2.x,775)
}
}function scroll(scroller) {
if (scroller.name in scrollSpeeds) {
speed = scrollSpeeds[scroller.name]
} else {
speed = 12
}
scroller.move(WEST,speed)
if (scroller.name == 'sandcastle' ||
scroller.name == 'sandcastle2' ||
scroller.name == 'coin') {
if (offscreen(scroller)) {
scroller.hide()
}
} else {
if (offscreen(scroller)) {
scroller.wrap()
}
}
} -
ASHER SOCHA commented
//mirror challenge
fill('black')function touch() {
red = random(255)
}function drag() {
green = x/3
blue = y/4
color(red,green,blue)
circle(x,y,5,color)
circle(768-x,y,5)
circle(x,1024-y,5)
circle(768-x,1024-y,5)
sound('scream')
}
5667 -
ASHER SOCHA commented
fill('maze4')
s = stamp('car',50)
function drag() {
s.move(x,y,100)
s.aim(x,y,100)
} -
ASHER SOCHA commented
hero = stamp('dragon11down',120)
boss = stamp('fairy',90,90,100)
cave = stamp('',0)
score = 0
keys = 0
speed = 0
walkSpeed = 10
facing = DOWN
zapStamp = 'fireball'buttonPushed = false
defeatedBoss = false
hasGoldKey = falseheroes = {}
heroes[UP] = 'dragon11up'
heroes[DOWN] = 'dragon11down'
heroes[RIGHT] = 'dragon11right'
heroes[LEFT] = 'dragon11left'things = []
function resetRoom() {
things.length = 0newX = hero.x
newY = hero.y
if (newX > 550 || newX < 220) {
newX = 384 + (384 - newX)
} else if (newY > 770 || newY < 220) {
newY = 512 + (512 - newY)
}reset()
hero = stamp('dragon11down',newX,newY,120)
controller = stamp('controller2',390,960)
stamp('flare',5000).size(0,500)
}function touching() {
if (x < 190 && y > 830) {
if (x < 80) { facing = LEFT }
if (x > 130) { facing = RIGHT }
if (y < 910) { facing = UP }
if (y > 950) { facing = DOWN }
speed = walkSpeed
}
if (hero.hits(boss)) {
boss.pop()
defeatedBoss = false
}
}function untouch() {
speed = 0
}function tap() {
if (x > 620 && y > 880) {
z = stamp(zapStamp,hero.x,hero.y,50)
z.rotate(facing)
z.move(UP,1000,2000)
}
}function activate(thing) {
zaps = thing.hits(zapStamp)
if (zaps.length) {
zap = zaps[0]
zap.hide()
stamp('pow',zap.x,zap.y)
if (thing.getsZapped != undefined) {
thing.getsZapped()
}
}if (thing.moveAround != undefined) {
thing.moveAround()
}if (thing.hits(hero)) {
if (thing.waitingForFirstHit != true) {
} else if (thing.currentlyHitsHero != true) {
thing.currentlyHitsHero = true
if (thing.hitsHero != undefined) {
thing.hitsHero()
}
}
} else {
thing.waitingForFirstHit = true
thing.currentlyHitsHero = false
}
}function stayInRoom() {
newX = Math.max(160,hero.x)
newX = Math.min(610,newX)
newY = Math.max(160,hero.y)
newY = Math.min(820,newY)
hero.move(newX,newY)
}function loop() {
hero.change(heroes[facing])
hero.move(facing,speed)
stayInRoom()
hero.front()
controller.front()
things.forEach(activate)
if (cave.hits('dragon11right')) {
cavern()
}
if (cave.hits('dragon11left')) {
cavern()
}
if (cave.hits('dragon11up')) {
cavern()
}
if (cave.hits('dragon11down')) {
cavern()
}
if (score == 1) {
hero.move(660,500,500)
delay(hider,500)
}
}function loadLobby() {
resetRoom()
fill('dungeon')doorNorth = stamp('door3',380,100,100)
doorWest = stamp('door3',100,500,100,270)
doorEast = stamp('door2',670,500,100,90)doorNorth.hitsHero = loadCrownRoom
doorEast.hitsHero = checkForGoldKey
doorWest.hitsHero = loadKeyRoomthings.push(doorNorth,doorEast,doorWest)
}
loadLobby()function checkForGoldKey() {
if (hasGoldKey == true) {
loadButtonRoom()
} else {
hero.move(WEST,20)
}
}function loadKeyRoom() {
resetRoom()
fill('brick room')exit = stamp('door3',670,500,100,90)
exit.hitsHero = loadLobbyfriend = stamp('pixie',390,250,175)
friend.hitsHero = giveAdvicekey = stamp('key2',384,800,100)
key.hitsHero = getGoldKey
key.hide()things.push(exit,friend,key)
}function giveAdvice() {
text('Defeating the boss drains pools!',380,100,CENTER,'white')
friend.pop()
key.unhide()
sound('heart')
}function getGoldKey() {
sound('coin')
hasGoldKey = true
key.pop()
}function loadButtonRoom() {
resetRoom()
fill('log cabin')
exit = stamp('door3',100,500,100,270)
exit.hitsHero = loadLobbycave = stamp('block36',500,500,100)
cave.hitsHero = cavern
cave.rotate(999999,999999)button = stamp('button3',550,220,100)
button.hitsHero = pushButtonthings.push(exit,button)
}function pushButton() {
button.change('button4')
sound('terminal')
text('BOSS DOOR OPENED!',100,100,50,('white'))
buttonPushed = true
boss.move(100,500,100)
}function loadCrownRoom() {
resetRoom()
fill('pool3')exitDown = stamp('door3',380,920,100,180)
exitDown.hitsHero = loadLobbyexitRight = stamp('door2',670,500,100,90)
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ASHER SOCHA commented
sup ty ty
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TYLER SHELTON commented
yo asher!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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ASHER SOCHA commented
stamp('jumbotron',384,100)
score = 0
display = text(score,384,160,90,CENTER)fill('crowd')
player = stamp('turtle3',100,900,250)
ball = stamp('ball10',125,800,60)
hoop = stamp('hoop',700,500,150)
meter = text('0',80,700,100,'white')function setup() {
hoop.move(700,random(200,800),500)
ball.move(125,800)
xspeed = 0
yspeed = 0
power = 0
meter.change(0)
}
setup()function touching() {
power = power + 1
meter.change(power)
}
// PART II
function untouch() {
xspeed = power * 0.6
yspeed = power * 2
loop = shoot
}function shoot() {
yspeed = yspeed - 3
ball.move(RIGHT,xspeed)
ball.move(UP,yspeed)
if (ball.hits(hoop)) {
sound('crowd')
player.dance()
loop = null
setup()
score = score + 2
display.change(score)
}
if (ball.y > 1100) {
loop = null
setup()
}
} -
ASHER SOCHA commented
tyler shelton
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ASHER SOCHA commented
hellooo
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TYLER SHELTON commented
if you like basketball try this
stamp('jumbotron',384,100)
score = 0
display = text(score,384,160,90,CENTER)fill('crowd')
player = stamp('turtle3',100,900,250)
ball = stamp('ball10',125,800,60)
hoop = stamp('hoop',700,500,150)
meter = text('0',80,700,100,'white')function setup() {
hoop.move(700,random(200,800),500)
ball.move(125,800)
xspeed = 0
yspeed = 0
power = 0
meter.change(0)
}
setup()function touching() {
power = power + 1
meter.change(power)
}
// PART II
function untouch() {
xspeed = power * 0.6
yspeed = power * 2
loop = shoot
}function shoot() {
yspeed = yspeed - 3
ball.move(RIGHT,xspeed)
ball.move(UP,yspeed)
if (ball.hits(hoop)) {
sound('crowd')
player.dance()
loop = null
setup()
score = score + 2
display.change(score)
}
if (ball.y > 1100) {
loop = null
setup()
}
} -
TYLER SHELTON commented
yesssssssssssss
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Liam Pierce commented
//other half is
exitUp = stamp('door6',380,100,300)
exitUp.hitsHero = checkForButton
pool = stamp('waterpool',250)
pool.hitsHero = touchPool
if (defeatedBoss == true) {
pool.size(0,2000)
}
prize = stamp('crown7',150)
prize.hitsHero = getPrizethings.push(exitUp,exitDown,pool,prize)
}function touchPool() {
hero.hide()
stamp('splash',382,600,100)
text('YOU DROWNED',306,620,50,('red'))
}function getPrize() {
touching = null
tap = null
touch = null
sound('coin')
text('YOU WIN!',100,CENTER)
prize.move(660,500,500)
score = score + 1
exitRight.change('door3')
}function checkForButton() {
if (buttonPushed == true) {
loadEvilFairyRoom()
} else {
hero.move(DOWN,20)
}
}function loadEvilFairyRoom() {
resetRoom()
fill('freezer')exit = stamp('door3',380,920,100,180)
exit.hitsHero = loadCrownRoom
boss = stamp('evil fairy',400,150,145)
boss.hitsHero = eatHero
boss.getsZapped = hurtBoss
boss.moveAround = randomFlightthings.push(exit,boss)
}function randomFlight() {
this.move(UP,15)
this.wrap()
this.rotate(RIGHT,random(-15,15))
}function eatHero() {
tap = null
stamp('gameover',375,350)
text('Eaten by a fairy.',CENTER,'red')
stamp('pop',hero.x,hero.y)
sound('bite')
hero.hide()
}function hurtBoss() {
boss.hide()
defeatedBoss = true
stamp('pop',this.x,this.y,300)
sound('dino11')
}function cavern() {
text('Burnt To A Crisp!',306,510,50,('red'))
hero.hide()
}function hider() {
prize.hide()
hero.hide()
} -
Liam Pierce commented
hero = stamp('dragon11down',120)
boss = stamp('fairy',90,90,100)
cave = stamp('',0)
score = 0
keys = 0
speed = 0
walkSpeed = 10
facing = DOWN
zapStamp = 'fireball'buttonPushed = false
defeatedBoss = false
hasGoldKey = falseheroes = {}
heroes[UP] = 'dragon11up'
heroes[DOWN] = 'dragon11down'
heroes[RIGHT] = 'dragon11right'
heroes[LEFT] = 'dragon11left'things = []
function resetRoom() {
things.length = 0newX = hero.x
newY = hero.y
if (newX > 550 || newX < 220) {
newX = 384 + (384 - newX)
} else if (newY > 770 || newY < 220) {
newY = 512 + (512 - newY)
}
reset()
hero = stamp('dragon11down',newX,newY,120)
controller = stamp('controller2',390,960)
stamp('flare',5000).size(0,500)
}function touching() {
if (x < 190 && y > 830) {
if (x < 80) { facing = LEFT }
if (x > 130) { facing = RIGHT }
if (y < 910) { facing = UP }
if (y > 950) { facing = DOWN }
speed = walkSpeed
}
if (hero.hits(boss)) {
boss.pop()
defeatedBoss = false
}
}function untouch() {
speed = 0
}function tap() {
if (x > 620 && y > 880) {
z = stamp(zapStamp,hero.x,hero.y,50)
z.rotate(facing)
z.move(UP,1000,2000)
}
}function activate(thing) {
zaps = thing.hits(zapStamp)
if (zaps.length) {
zap = zaps[0]
zap.hide()
stamp('pow',zap.x,zap.y)
if (thing.getsZapped != undefined) {
thing.getsZapped()
}
}
if (thing.moveAround != undefined) {
thing.moveAround()
}
if (thing.hits(hero)) {
if (thing.waitingForFirstHit != true) {
} else if (thing.currentlyHitsHero != true) {
thing.currentlyHitsHero = true
if (thing.hitsHero != undefined) {
thing.hitsHero()
}
}
} else {
thing.waitingForFirstHit = true
thing.currentlyHitsHero = false
}
}function stayInRoom() {
newX = Math.max(160,hero.x)
newX = Math.min(610,newX)
newY = Math.max(160,hero.y)
newY = Math.min(820,newY)
hero.move(newX,newY)
}function loop() {
hero.change(heroes[facing])
hero.move(facing,speed)
stayInRoom()
hero.front()
controller.front()
things.forEach(activate)
if (cave.hits('dragon11right')) {
cavern()
}
if (cave.hits('dragon11left')) {
cavern()
}
if (cave.hits('dragon11up')) {
cavern()
}
if (cave.hits('dragon11down')) {
cavern()
}
if (score == 1) {
hero.move(660,500,500)
delay(hider,500)
}
}function loadLobby() {
resetRoom()
fill('dungeon')
doorNorth = stamp('door3',380,100,100)
doorWest = stamp('door3',100,500,100,270)
doorEast = stamp('door2',670,500,100,90)
doorNorth.hitsHero = loadCrownRoom
doorEast.hitsHero = checkForGoldKey
doorWest.hitsHero = loadKeyRoom
things.push(doorNorth,doorEast,doorWest)
}
loadLobby()function checkForGoldKey() {
if (hasGoldKey == true) {
loadButtonRoom()
} else {
hero.move(WEST,20)
}
}function loadKeyRoom() {
resetRoom()
fill('brick room')
exit = stamp('door3',670,500,100,90)
exit.hitsHero = loadLobby
friend = stamp('pixie',390,250,175)
friend.hitsHero = giveAdvice
key = stamp('key2',384,800,100)
key.hitsHero = getGoldKey
key.hide()
things.push(exit,friend,key)
}function giveAdvice() {
text('Defeating the boss drains pools!',380,100,CENTER,'white')
friend.pop()
key.unhide()
sound('heart')
}function getGoldKey() {
sound('coin')
hasGoldKey = true
key.pop()
}function loadButtonRoom() {
resetRoom()
fill('log cabin')
exit = stamp('door3',100,500,100,270)
exit.hitsHero = loadLobby
cave = stamp('block36',500,500,100)
cave.hitsHero = cavern
cave.rotate(999999,999999)
button = stamp('button3',550,220,100)
button.hitsHero = pushButton
things.push(exit,button)
}function pushButton() {
button.change('button4')
sound('terminal')
text('BOSS DOOR OPENED!',100,100,50,('white'))
buttonPushed = true
boss.move(100,500,100)
}function loadCrownRoom() {
resetRoom()
fill('pool3')exitDown = stamp('door3',380,920,100,180)
exitDown.hitsHero = loadLobby
exitRight = stamp('door2',670,500,100,90)
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Jax Curtis commented
yes
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Helena commented
3351