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Landon Helton

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    193 comments  ·  General » Other  ·  Admin →
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    Landon Helton commented  · 

    6667

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    Landon Helton commented  · 

    i made this try it out

    fill('space')
    me = stamp('spaceship4',375,900,150)
    TIME=3000

    function touching() {
    me.move(x,900,300)
    me.aim(x,y)
    }

    function tap() {
    l = stamp('pixelball',me.x,me.y,55)
    l.rotate(me.rotation)
    l.move(UP,1600,2000)
    sound('zap',20)
    }

    lane = 300
    time = 2500
    count = 0

    function swerve() {}
    function danger() {}
    function drones() {}

    function loop() {
    mid = 375 + Math.sin(count) * lane
    x1 = mid - lane
    x2 = mid + lane
    swerve()
    danger()
    drones()
    if (pts > 100000) {
    win()
    }
    }
    curve = 0

    function swerve() {
    count = count + curve / 100
    if (random(10) == 1) {
    curve = random(10) + count/10
    lane = lane + random(-12,10)
    lane = Math.max(lane,100)
    }
    }

    pts = 0
    score = text(pts,'console',20,50,'White')

    function danger() {
    pts = pts + 0
    score.change(pts)
    if (me.hits('pillar') || me.hits('asteroid3')) {
    me.explode()
    loop = null
    tap=null
    text('Try Again?',450,350,'white')
    stamp('arrow10',700,340,100)
    sound('explosion')
    stamp('GAME OVER!4',375,0).move(DOWN,500,time)
    }
    }

    function zap(drone) {
    if (drone.hits('pixelball')) {
    drone.explode()
    l.hide()
    pts = pts + 1000
    }
    }

    function drones() {
    find('asteroid3').forEach(zap)
    if (random(30) == 1) {
    enemy = stamp('asteroid3',random(768),0,200)
    enemy.move(DOWN,1500,10000)
    }
    }

    function win () {
    loop=null
    drag=null
    stamp('youwin',375,0).move(DOWN,500,TIME)
    me.move(375,900)
    }

    song('bitsnboxn')

    Landon Helton supported this idea  · 
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    Landon Helton commented  · 

    1111
    2222
    5555
    3409
    2121
    2024
    2016

    An error occurred while saving the comment
    Landon Helton commented  · 

    fill('onyx')
    me = stamp('car7',375,900,150)

    function touching() {
    me.move(x,900,300)
    me.aim(x,y)
    }

    function tap() {
    r = stamp('rocket 6',me.x,me.y)
    r.rotate(me.rotation)
    r.move(UP,1600,2000)
    sound('roar',20)
    }

    lane = 300
    time = 1500
    count = 0

    function swerve() {}
    function danger() {}
    function drones() {}

    function loop() {
    mid = 375 + Math.sin(count) * lane
    x1 = mid - lane
    x2 = mid + lane
    stamp('pillar',x1,0).move(DOWN,1300,time).back()
    stamp('pillar',x2,0).move(DOWN,1300,time).back()
    stamp('circle',mid,0).move(DOWN,1300,time).back()
    swerve()
    danger()
    drones()
    }

    curve = 0

    function swerve() {
    count = count + curve / 100
    if (random(10) == 1) {
    curve = random(10) + count/10
    lane = lane + random(-12,10)
    lane = Math.max(lane,100)
    }
    }

    pts = 0
    score = text(pts,'impact',20,50,'silver')

    function danger() {
    pts = pts + 10
    score.change(pts)
    if (me.hits('pillar') || me.hits('drone2')) {
    loop = null
    me.explode()
    sound('laugh')
    stamp('pig3',375,0).move(DOWN,500,time)
    }
    }

    function zap(drone) {
    if (drone.hits('rocket6')) {
    drone.explode()
    sound('nuke')
    pts = pts + 1000
    }
    }

    function drones() {
    find('drone2').forEach(zap)
    if (random(30) == 1) {
    enemy = stamp('drone2',random(768),0)
    enemy.move(DOWN,1500,10000)
    sound('droid')
    }
    }
    song('unstable')

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