Numbered apps
Give a HUGE List of Numbered apps because some people don't now ANY of the numbered apps number!
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Camden Howland commented
thats cool
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Gavyn 28-Spielmann commented
fill('jungle')
mill = stamp('windmill',700,780,120)
dodo = stamp('dodo2',200,800,150)
speed = 10function loop() {
mill.move(LEFT,speed)
mill.wrap()
if (dodo.hits(mill)) {
dodo.change('dodo3')
}
}function tap() {
dodo.move(UP,400)
dodo.move(200,800,2000)
speed = speed + 1
}
song('siren')
song('crashing')
song('dinasaur')
song('dinasaur')
song('pig5')hope you like it
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Camden Howland commented
hi
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McKinley Ambrose commented
hi
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Camden Howland commented
hi
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Riley Villnave commented
lol
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Riley Villnave commented
shutup
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Riley Villnave commented
1111
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Camden Howland commented
please no one play this game fill('city2')
dragon = stamp('dragon6',0,300)
fire = stamp('flames',240,270,1)function drag() {
stamp('crater',x,y,50)
burn = stamp('fire',x,y,200)
burn.size(0,2000)
fire.front().aim(x,y)
fire.size(distance(burn,fire)*2)
}function untouch() {
fire.size(0,500)
dragon.dance()
}stamp('blockperson',100)
stamp('blockperson2',552,678,100)
stamp('blockperson3',118,834,100)
stamp('blockperson4',674,262,100)
stamp('dab2',706,854,100)
stamp('dancing',214,586,100)
stamp('man',582,116,100)
function drag() {
dragon.dance()
sound('alarm 2')
} -
Camden Howland commented
Try this code
fill('fireworks')
function drag() {
ink = stamp('fire',x,y,300)
ink.tap = pow
} -
McKinley Ambrose commented
1299
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kaylee commented
5282
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Mmcd12 commented
Again how do I find number codes?
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Mmcd12 commented
stamp('dog')
fill('flush')
sound('fart')
stamp('poop') -
Mmcd12 commented
Hey, these aren't the best but here's some codes!
fill('soccer field')
size = 100
speed = 500
c = stamp('soccerball',size)
function drag() {
c.move(x,y,speed)
c.aim(x,y)
}
stamp('soccer net')here's another one
stamp('dog')
fill('onyx')
sound('fart')
stamp('poop')and last one,
fill ('black hole')
time = 3000
h = stamp ('mr fancy',500)
h.rotate(1080,time)
h.size (0,time)
sound('flush')i'll send more, and how do you get codes?
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Anonymous commented
how do i try this?
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Anonymous commented
2016
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BaconMan39o commented
try this code
fill('space')
me = stamp('spaceship3',375,900,150)function touching() {
me.move(x,900,300)
me.aim(x,y)
}function tap() {
l = stamp('laser5',me.x,me.y,175)
l.rotate(me.rotation)
l.move(UP,1600,2000)
sound('gun',20)
}lane = 300
time = 1500
count = 0function swerve() {}
function danger() {}
function drones() {}function loop() {
mid = 375 + Math.sin(count) * lane
x1 = mid - lane
x2 = mid + lane
swerve()
danger()
drones()
}curve = 0
function swerve() {
count = count + curve / 100
if (random(10) == 1) {
curve = random(10) + count/10
lane = lane + random(-12,10)
lane = Math.max(lane,100)
}
}pts = 0
score = text(pts,'impact',20,50,'silver')function danger() {
pts = pts + 10
score.change(pts)
if (me.hits('pillar') || me.hits('alien')) {
loop = null
tap=null
me.explode()
sound('explosion')
stamp('GAME OVER!',375,0).move(DOWN,500,time)
}
}function zap(drone) {
if (drone.hits('laser5')) {
drone.burn()
pts = pts + 1000
}
}function drones() {
find('alien').forEach(zap)
if (random(30) == 1) {
enemy = stamp('alien',random(768),0)
enemy.move(DOWN,1500,10000)
sound('droid')
}
}
song('dangerahead') -
ian mcleod commented
what i the code for chickens vs zombies
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Jackson Newell commented
fill('onyx')
me = stamp('car7',375,900,150)function touching() {
me.move(x,900,300)
me.aim(x,y)
}function tap() {
r = stamp('rocket 6',me.x,me.y)
r.rotate(me.rotation)
r.move(UP,1600,2000)
sound('roar',20)
}lane = 300
time = 1500
count = 0
function swerve() {}
function danger() {}
function drones() {}function loop() {
mid = 375 + Math.sin(count) * lane
x1 = mid - lane
x2 = mid + lane
stamp('pillar',x1,0).move(DOWN,1300,time).back()
stamp('pillar',x2,0).move(DOWN,1300,time).back()
stamp('circle',mid,0).move(DOWN,1300,time).back()
swerve()
danger()
drones()
}curve = 0
function swerve() {
count = count + curve / 100
if (random(10) == 1) {
curve = random(10) + count/10
lane = lane + random(-12,10)
lane = Math.max(lane,100)
}
}pts = 0
score = text(pts,'impact',20,50,'silver')
function danger() {
pts = pts + 10
score.change(pts)
if (me.hits('pillar') || me.hits('drone2')) {
loop = null
me.explode()
sound('laugh')
stamp('pig3',375,0).move(DOWN,500,time)
}
}
function zap(drone) {
if (drone.hits('rocket6')) {
drone.explode()
sound('nuke')
pts = pts + 1000
}
}function drones() {
find('drone2').forEach(zap)
if (random(30) == 1) {
enemy = stamp('drone2',random(768),0)
enemy.move(DOWN,1500,10000)
sound('droid')
}
}
song('unstable')