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Camden Howland

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  1. 374 votes
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    192 comments  ·  General » Other  ·  Admin →
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    Camden Howland commented  · 

    what do yuo want

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    Camden Howland commented  · 

    fill('city2')
    dragon = stamp('dragon6',0,300)
    fire = stamp('flames',240,270,1)

    function drag() {
    stamp('crater',x,y,50)
    burn = stamp('fire',x,y,200)
    burn.size(0,2000)
    fire.front().aim(x,y)
    fire.size(distance(burn,fire)*2)
    }

    function untouch() {
    fire.size(0,500)
    dragon.dance()
    }

    stamp('blockperson',100)
    stamp('blockperson2',552,678,100)
    stamp('blockperson3',118,834,100)
    stamp('blockperson4',674,262,100)
    stamp('dab2',706,854,100)
    stamp('dancing',214,586,100)
    stamp('man',582,116,100)

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    Camden Howland commented  · 

    i will give you the code to a clock if you answer me

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    Camden Howland commented  · 

    maddox answer

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    Camden Howland commented  · 

    hello

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    Camden Howland commented  · 

    ANSWER ME

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    Camden Howland commented  · 

    hi

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    Camden Howland commented  · 

    helllo

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    Camden Howland commented  · 

    hi

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    Camden Howland commented  · 

    cool

    Camden Howland supported this idea  · 
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    Camden Howland commented  · 

    try this

    fill('onyx')
    me = stamp('car7',375,900,150)

    function touching() {
    me.move(x,900,300)
    me.aim(x,y)
    }

    function tap() {
    r = stamp('rocket 6',me.x,me.y)
    r.rotate(me.rotation)
    r.move(UP,1600,2000)
    sound('roar',20)
    }

    lane = 300
    time = 1500
    count = 0

    function swerve() {}
    function danger() {}
    function drones() {}

    function loop() {
    mid = 375 + Math.sin(count) * lane
    x1 = mid - lane
    x2 = mid + lane
    stamp('pillar',x1,0).move(DOWN,1300,time).back()
    stamp('pillar',x2,0).move(DOWN,1300,time).back()
    stamp('circle',mid,0).move(DOWN,1300,time).back()
    swerve()
    danger()
    drones()
    }

    curve = 0

    function swerve() {
    count = count + curve / 100
    if (random(10) == 1) {
    curve = random(10) + count/10
    lane = lane + random(-12,10)
    lane = Math.max(lane,100)
    }
    }

    pts = 0
    score = text(pts,'impact',20,50,'silver')

    function danger() {
    pts = pts + 10
    score.change(pts)
    if (me.hits('pillar') || me.hits('drone2')) {
    loop = null
    me.explode()
    sound('laugh')
    stamp('pig3',375,0).move(DOWN,500,time)
    }
    }

    function zap(drone) {
    if (drone.hits('rocket6')) {
    drone.explode()
    sound('nuke')
    pts = pts + 1000
    }
    }

    function drones() {
    find('drone2').forEach(zap)
    if (random(30) == 1) {
    enemy = stamp('drone2',random(768),0)
    enemy.move(DOWN,1500,10000)
    sound('droid')
    }
    }
    song('unstable')

    I did not make this

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    Camden Howland commented  · 

    thats cool

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    Camden Howland commented  · 

    hi

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    Camden Howland commented  · 

    hi

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    Camden Howland commented  · 

    please no one play this game fill('city2')
    dragon = stamp('dragon6',0,300)
    fire = stamp('flames',240,270,1)

    function drag() {
    stamp('crater',x,y,50)
    burn = stamp('fire',x,y,200)
    burn.size(0,2000)
    fire.front().aim(x,y)
    fire.size(distance(burn,fire)*2)
    }

    function untouch() {
    fire.size(0,500)
    dragon.dance()
    }

    stamp('blockperson',100)
    stamp('blockperson2',552,678,100)
    stamp('blockperson3',118,834,100)
    stamp('blockperson4',674,262,100)
    stamp('dab2',706,854,100)
    stamp('dancing',214,586,100)
    stamp('man',582,116,100)

    function drag() {
    dragon.dance()
    sound('alarm 2')
    }

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    Camden Howland commented  · 

    Try this code

    fill('fireworks')
    function drag() {
    ink = stamp('fire',x,y,300)
    ink.tap = pow
    }

  2. 9 votes
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    Camden Howland supported this idea  · 
  3. 10 votes
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    Camden Howland supported this idea  · 
  4. 22 votes
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    Camden Howland supported this idea  · 
  5. 24 votes
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    Camden Howland supported this idea  · 
  6. 30 votes
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    0 comments  ·  General » Other  ·  Admin →
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  7. 27 votes
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  8. 19 votes
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    2 comments  ·  General » Other  ·  Admin →
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    Camden Howland supported this idea  · 
  9. 17 votes
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    Camden Howland supported this idea  · 
  10. 73 votes
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    13 comments  ·  General » Other  ·  Admin →
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    Camden Howland supported this idea  · 

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