Camden Howland
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384 votes
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Camden Howland
commented
fill('city2')
dragon = stamp('dragon6',0,300)
fire = stamp('flames',240,270,1)function drag() {
stamp('crater',x,y,50)
burn = stamp('fire',x,y,200)
burn.size(0,2000)
fire.front().aim(x,y)
fire.size(distance(burn,fire)*2)
}function untouch() {
fire.size(0,500)
dragon.dance()
}stamp('blockperson',100)
stamp('blockperson2',552,678,100)
stamp('blockperson3',118,834,100)
stamp('blockperson4',674,262,100)
stamp('dab2',706,854,100)
stamp('dancing',214,586,100)
stamp('man',582,116,100)An error occurred while saving the comment
Camden Howland
commented
i will give you the code to a clock if you answer me
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Camden Howland
commented
maddox answer
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Camden Howland
commented
hello
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Camden Howland
commented
ANSWER ME
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Camden Howland
commented
hi
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Camden Howland
commented
helllo
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Camden Howland
commented
hi
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Camden Howland
commented
cool
Camden Howland
supported this idea
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Camden Howland
commented
try this
fill('onyx')
me = stamp('car7',375,900,150)function touching() {
me.move(x,900,300)
me.aim(x,y)
}function tap() {
r = stamp('rocket 6',me.x,me.y)
r.rotate(me.rotation)
r.move(UP,1600,2000)
sound('roar',20)
}lane = 300
time = 1500
count = 0function swerve() {}
function danger() {}
function drones() {}function loop() {
mid = 375 + Math.sin(count) * lane
x1 = mid - lane
x2 = mid + lane
stamp('pillar',x1,0).move(DOWN,1300,time).back()
stamp('pillar',x2,0).move(DOWN,1300,time).back()
stamp('circle',mid,0).move(DOWN,1300,time).back()
swerve()
danger()
drones()
}curve = 0
function swerve() {
count = count + curve / 100
if (random(10) == 1) {
curve = random(10) + count/10
lane = lane + random(-12,10)
lane = Math.max(lane,100)
}
}pts = 0
score = text(pts,'impact',20,50,'silver')function danger() {
pts = pts + 10
score.change(pts)
if (me.hits('pillar') || me.hits('drone2')) {
loop = null
me.explode()
sound('laugh')
stamp('pig3',375,0).move(DOWN,500,time)
}
}function zap(drone) {
if (drone.hits('rocket6')) {
drone.explode()
sound('nuke')
pts = pts + 1000
}
}function drones() {
find('drone2').forEach(zap)
if (random(30) == 1) {
enemy = stamp('drone2',random(768),0)
enemy.move(DOWN,1500,10000)
sound('droid')
}
}
song('unstable')I did not make this
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Camden Howland
commented
thats cool
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Camden Howland
commented
hi
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Camden Howland
commented
hi
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Camden Howland
commented
please no one play this game fill('city2')
dragon = stamp('dragon6',0,300)
fire = stamp('flames',240,270,1)function drag() {
stamp('crater',x,y,50)
burn = stamp('fire',x,y,200)
burn.size(0,2000)
fire.front().aim(x,y)
fire.size(distance(burn,fire)*2)
}function untouch() {
fire.size(0,500)
dragon.dance()
}stamp('blockperson',100)
stamp('blockperson2',552,678,100)
stamp('blockperson3',118,834,100)
stamp('blockperson4',674,262,100)
stamp('dab2',706,854,100)
stamp('dancing',214,586,100)
stamp('man',582,116,100)
function drag() {
dragon.dance()
sound('alarm 2')
}An error occurred while saving the comment
Camden Howland
commented
Try this code
fill('fireworks')
function drag() {
ink = stamp('fire',x,y,300)
ink.tap = pow
} -
12 votes
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13 votes
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22 votes
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24 votes
Camden Howland
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30 votes
Camden Howland
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27 votes
Camden Howland
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19 votes
Camden Howland
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20 votes
Camden Howland
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73 votes
Camden Howland
supported this idea
·
what do yuo want