Camden Howland
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378 votes
An error occurred while saving the comment An error occurred while saving the comment Camden Howland commentedfill('city2')
dragon = stamp('dragon6',0,300)
fire = stamp('flames',240,270,1)function drag() {
stamp('crater',x,y,50)
burn = stamp('fire',x,y,200)
burn.size(0,2000)
fire.front().aim(x,y)
fire.size(distance(burn,fire)*2)
}function untouch() {
fire.size(0,500)
dragon.dance()
}stamp('blockperson',100)
stamp('blockperson2',552,678,100)
stamp('blockperson3',118,834,100)
stamp('blockperson4',674,262,100)
stamp('dab2',706,854,100)
stamp('dancing',214,586,100)
stamp('man',582,116,100)An error occurred while saving the comment Camden Howland commentedi will give you the code to a clock if you answer me
An error occurred while saving the comment Camden Howland commentedmaddox answer
An error occurred while saving the comment Camden Howland commentedhello
An error occurred while saving the comment Camden Howland commentedANSWER ME
An error occurred while saving the comment Camden Howland commentedhi
An error occurred while saving the comment Camden Howland commentedhelllo
An error occurred while saving the comment Camden Howland commentedhi
An error occurred while saving the comment Camden Howland commentedcool
Camden Howland supported this idea ·An error occurred while saving the comment Camden Howland commentedtry this
fill('onyx')
me = stamp('car7',375,900,150)function touching() {
me.move(x,900,300)
me.aim(x,y)
}function tap() {
r = stamp('rocket 6',me.x,me.y)
r.rotate(me.rotation)
r.move(UP,1600,2000)
sound('roar',20)
}lane = 300
time = 1500
count = 0function swerve() {}
function danger() {}
function drones() {}function loop() {
mid = 375 + Math.sin(count) * lane
x1 = mid - lane
x2 = mid + lane
stamp('pillar',x1,0).move(DOWN,1300,time).back()
stamp('pillar',x2,0).move(DOWN,1300,time).back()
stamp('circle',mid,0).move(DOWN,1300,time).back()
swerve()
danger()
drones()
}curve = 0
function swerve() {
count = count + curve / 100
if (random(10) == 1) {
curve = random(10) + count/10
lane = lane + random(-12,10)
lane = Math.max(lane,100)
}
}pts = 0
score = text(pts,'impact',20,50,'silver')function danger() {
pts = pts + 10
score.change(pts)
if (me.hits('pillar') || me.hits('drone2')) {
loop = null
me.explode()
sound('laugh')
stamp('pig3',375,0).move(DOWN,500,time)
}
}function zap(drone) {
if (drone.hits('rocket6')) {
drone.explode()
sound('nuke')
pts = pts + 1000
}
}function drones() {
find('drone2').forEach(zap)
if (random(30) == 1) {
enemy = stamp('drone2',random(768),0)
enemy.move(DOWN,1500,10000)
sound('droid')
}
}
song('unstable')I did not make this
An error occurred while saving the comment Camden Howland commentedthats cool
An error occurred while saving the comment Camden Howland commentedhi
An error occurred while saving the comment Camden Howland commentedhi
An error occurred while saving the comment Camden Howland commentedplease no one play this game fill('city2')
dragon = stamp('dragon6',0,300)
fire = stamp('flames',240,270,1)function drag() {
stamp('crater',x,y,50)
burn = stamp('fire',x,y,200)
burn.size(0,2000)
fire.front().aim(x,y)
fire.size(distance(burn,fire)*2)
}function untouch() {
fire.size(0,500)
dragon.dance()
}stamp('blockperson',100)
stamp('blockperson2',552,678,100)
stamp('blockperson3',118,834,100)
stamp('blockperson4',674,262,100)
stamp('dab2',706,854,100)
stamp('dancing',214,586,100)
stamp('man',582,116,100)
function drag() {
dragon.dance()
sound('alarm 2')
}An error occurred while saving the comment Camden Howland commentedTry this code
fill('fireworks')
function drag() {
ink = stamp('fire',x,y,300)
ink.tap = pow
} -
9 votesCamden Howland supported this idea ·
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10 votesCamden Howland supported this idea ·
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22 votesCamden Howland supported this idea ·
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24 votesCamden Howland supported this idea ·
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30 votesCamden Howland supported this idea ·
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27 votesCamden Howland supported this idea ·
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19 votesCamden Howland supported this idea ·
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17 votesCamden Howland supported this idea ·
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73 votesCamden Howland supported this idea ·
what do yuo want