Numbered apps
Give a HUGE List of Numbered apps because some people don't now ANY of the numbered apps number!
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Camden Howland commented
maddox answer
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Camden Howland commented
hello
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Camden Howland commented
ANSWER ME
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Camden Howland commented
hi
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Camden Howland commented
helllo
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Camden Howland commented
hi
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Toxic commented
hello
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Emmanuel Obienyem commented
hello
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Romain Zych commented
fill('jungle')
mill = stamp('windmill',700,780,120)
dodo = stamp('dodo2',200,800,150)
speed = 10function loop() {
mill.move(LEFT,speed)
mill.wrap()
if (dodo.hits(mill)) {
dodo.change('dodo3')
}
}function tap() {
dodo.move(UP,400)
dodo.move(200,800,2000)
speed = speed + 1
}
song('siren')
song('crashing')
song('dinasaur')
song('dinasaur')
song('pig5') -
Romain Zych commented
fill('space')
me = stamp('spaceship3',375,900,150)function touching() {
me.move(x,900,300)
me.aim(x,y)
}function tap() {
l = stamp('laser5',me.x,me.y,175)
l.rotate(me.rotation)
l.move(UP,1600,2000)
sound('gun',20)
}lane = 300
time = 1500
count = 0function swerve() {}
function danger() {}
function drones() {}function loop() {
mid = 375 + Math.sin(count) * lane
x1 = mid - lane
x2 = mid + lane
swerve()
danger()
drones()
}curve = 0
function swerve() {
count = count + curve / 100
if (random(10) == 1) {
curve = random(10) + count/10
lane = lane + random(-12,10)
lane = Math.max(lane,100)
}
}pts = 0
score = text(pts,'impact',20,50,'silver')function danger() {
pts = pts + 10
score.change(pts)
if (me.hits('pillar') || me.hits('alien')) {
loop = null
tap=null
me.explode()
sound('explosion')
stamp('GAME OVER!',375,0).move(DOWN,500,time)
}
}function zap(drone) {
if (drone.hits('laser5')) {
drone.burn()
pts = pts + 1000
}
}function drones() {
find('alien').forEach(zap)
if (random(30) == 1) {
enemy = stamp('alien',random(768),0)
enemy.move(DOWN,1500,10000)
sound('droid')
}
}
song('dangerahead') -
Romain Zych commented
fill('forest')
size = 400
speed = 500
c = stamp ('helicopter4',size)
function drag() {
c.move(x,y,speed)
c.aim(x,y)
} -
Romain Zych commented
try this plz
fill('sky')
size = 200
speed = 500
stamp ('plane7')
c = stamp ('plane12',size)
function drag() {
c.move(x,y,speed)
c.aim(x,y)
} -
Lianna Wallin commented
Oh this is AWSOME
text ('start at red 14 and 15. Ready, set, BINGO!',40,74)
fill ('bingoboard')
size=100
speed = 500
c = stamp ('car11',size)
function drag() {
c.move(x,y,speed)
c.aim(x,y)
} -
Lianna Wallin commented
I made this!
song ('dynasty')
stamp ('@Itune') -
Shawn Mahler commented
fill('onyx')
me = stamp('car7',375,900,150)function touching() {
me.move(x,900,300)
me.aim(x,y)
}function tap() {
r = stamp('rocket 6',me.x,me.y)
r.rotate(me.rotation)
r.move(UP,1600,2000)
sound('roar',20)
}lane = 300
time = 1500
count = 0function swerve() {}
function danger() {}
function drones() {}function loop() {
mid = 375 + Math.sin(count) * lane
x1 = mid - lane
x2 = mid + lane
stamp('pillar',x1,0).move(DOWN,1300,time).back()
stamp('pillar',x2,0).move(DOWN,1300,time).back()
stamp('circle',mid,0).move(DOWN,1300,time).back()
swerve()
danger()
drones()
}curve = 0
function swerve() {
count = count + curve / 100
if (random(10) == 1) {
curve = random(10) + count/10
lane = lane + random(-12,10)
lane = Math.max(lane,100)
}
}pts = 0
score = text(pts,'impact',20,50,'silver')function danger() {
pts = pts + 10
score.change(pts)
if (me.hits('pillar') || me.hits('drone2')) {
loop = null
me.explode()
sound('laugh')
stamp('pig3',375,0).move(DOWN,500,time)
}
}function zap(drone) {
if (drone.hits('rocket6')) {
drone.explode()
sound('nuke')
pts = pts + 1000
}
}function drones() {
find('drone2').forEach(zap)
if (random(30) == 1) {
enemy = stamp('drone2',random(768),0)
enemy.move(DOWN,1500,10000)
sound('droid')
}
}
song('unstable') -
Camden Howland commented
cool
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Lc Galeano commented
I Made This Code, Try It Out!
//By BaconMan390
fill('space')
me = stamp('spaceship4',375,900,150)
TIME=3000function touching() {
me.move(x,900,300)
me.aim(x,y)
}function tap() {
l = stamp('pixelball',me.x,me.y,55)
l.rotate(me.rotation)
l.move(UP,1600,2000)
sound('zap',20)
}lane = 300
time = 2500
count = 0function swerve() {}
function danger() {}
function drones() {}function loop() {
mid = 375 + Math.sin(count) * lane
x1 = mid - lane
x2 = mid + lane
swerve()
danger()
drones()
if (pts > 100000) {
win()
}
}
curve = 0function swerve() {
count = count + curve / 100
if (random(10) == 1) {
curve = random(10) + count/10
lane = lane + random(-12,10)
lane = Math.max(lane,100)
}
}pts = 0
score = text(pts,'console',20,50,'White')function danger() {
pts = pts + 0
score.change(pts)
if (me.hits('pillar') || me.hits('asteroid3')) {
me.explode()
loop = null
tap=null
text('Try Again?',450,350,'white')
stamp('arrow10',700,340,100)
sound('explosion')
stamp('GAME OVER!4',375,0).move(DOWN,500,time)
}
}function zap(drone) {
if (drone.hits('pixelball')) {
drone.explode()
l.hide()
pts = pts + 1000
}
}function drones() {
find('asteroid3').forEach(zap)
if (random(30) == 1) {
enemy = stamp('asteroid3',random(768),0,200)
enemy.move(DOWN,1500,10000)
}
}function win () {
loop=null
drag=null
stamp('youwin',375,0).move(DOWN,500,TIME)
me.move(375,900)
}song('bitsnboxn')
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kaylee commented
Tennis Smash
fill('tenniscourt2')// Add the player at the bottom of the court
var bottomOfCourt = 900;
var playerPosition = 650;
var playerSize = 200;
var player = stamp('hamster2', playerPosition, bottomOfCourt, playerSize);// Add the ball at the top of the court
var topOfCourt = 510;
var ballPosition = random(200, 500);
var ballSize = 100;
var ball = stamp('buttonpink', ballPosition, topOfCourt, ballSize);// Add the score at the top of the screen
var score = 0;
var sb = text(score, 100, 50, 'white');function touching() {
// 'x' is the x-coordinate of your mouse pointer
var xTapped = x;// Work out how long the player is going to take
// to move to the mouse pointer
var distance = Math.abs(player.x - x);
var speed = 2;
var time = (distance / speed);
// Move the player to the mouse pointer
player.move(xTapped, player.y, time);
}// Repeat this over and over again...
var scoreLocked = false;
function loop() {
// If the player is touching the ball:
if (player.hits(ball)) {
// Bounce the ball back to the top of the court
ball.move(
random(200, 450),
topOfCourt,
random(800, 2000)
)
// Increase the user's score
if (!scoreLocked) {
score = score + 1
sb.change(score)
}
scoreLocked = true;
setTimeout(function() {
scoreLocked = false;
}, 100);
}
// If the ball is at the top of the court...
if (ball.y == topOfCourt) {
// Bounce it back
ball.move(random(80, 700), 980, 1200);
}
// If the ball gets past the player...
if (ball.y > (bottomOfCourt + 10)) {
// Explode the ball
ball.explode();
// Stop the main loop
loop = null;
// Change the background
fill('zam', 0);
}
} -
Person commented
1111
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Camden Howland commented
try this
fill('onyx')
me = stamp('car7',375,900,150)function touching() {
me.move(x,900,300)
me.aim(x,y)
}function tap() {
r = stamp('rocket 6',me.x,me.y)
r.rotate(me.rotation)
r.move(UP,1600,2000)
sound('roar',20)
}lane = 300
time = 1500
count = 0function swerve() {}
function danger() {}
function drones() {}function loop() {
mid = 375 + Math.sin(count) * lane
x1 = mid - lane
x2 = mid + lane
stamp('pillar',x1,0).move(DOWN,1300,time).back()
stamp('pillar',x2,0).move(DOWN,1300,time).back()
stamp('circle',mid,0).move(DOWN,1300,time).back()
swerve()
danger()
drones()
}curve = 0
function swerve() {
count = count + curve / 100
if (random(10) == 1) {
curve = random(10) + count/10
lane = lane + random(-12,10)
lane = Math.max(lane,100)
}
}pts = 0
score = text(pts,'impact',20,50,'silver')function danger() {
pts = pts + 10
score.change(pts)
if (me.hits('pillar') || me.hits('drone2')) {
loop = null
me.explode()
sound('laugh')
stamp('pig3',375,0).move(DOWN,500,time)
}
}function zap(drone) {
if (drone.hits('rocket6')) {
drone.explode()
sound('nuke')
pts = pts + 1000
}
}function drones() {
find('drone2').forEach(zap)
if (random(30) == 1) {
enemy = stamp('drone2',random(768),0)
enemy.move(DOWN,1500,10000)
sound('droid')
}
}
song('unstable')I did not make this