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Romain Zych

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    192 comments  ·  General » Other  ·  Admin →
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    Romain Zych commented  · 

    fill('jungle')
    mill = stamp('windmill',700,780,120)
    dodo = stamp('dodo2',200,800,150)
    speed = 10

    function loop() {
    mill.move(LEFT,speed)
    mill.wrap()
    if (dodo.hits(mill)) {
    dodo.change('dodo3')
    }
    }

    function tap() {
    dodo.move(UP,400)
    dodo.move(200,800,2000)
    speed = speed + 1
    }
    song('siren')
    song('crashing')
    song('dinasaur')
    song('dinasaur')
    song('pig5')

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    Romain Zych commented  · 

    fill('space')
    me = stamp('spaceship3',375,900,150)

    function touching() {
    me.move(x,900,300)
    me.aim(x,y)
    }

    function tap() {
    l = stamp('laser5',me.x,me.y,175)
    l.rotate(me.rotation)
    l.move(UP,1600,2000)
    sound('gun',20)
    }

    lane = 300
    time = 1500
    count = 0

    function swerve() {}
    function danger() {}
    function drones() {}

    function loop() {
    mid = 375 + Math.sin(count) * lane
    x1 = mid - lane
    x2 = mid + lane
    swerve()
    danger()
    drones()
    }

    curve = 0

    function swerve() {
    count = count + curve / 100
    if (random(10) == 1) {
    curve = random(10) + count/10
    lane = lane + random(-12,10)
    lane = Math.max(lane,100)
    }
    }

    pts = 0
    score = text(pts,'impact',20,50,'silver')

    function danger() {
    pts = pts + 10
    score.change(pts)
    if (me.hits('pillar') || me.hits('alien')) {
    loop = null
    tap=null
    me.explode()
    sound('explosion')
    stamp('GAME OVER!',375,0).move(DOWN,500,time)
    }
    }

    function zap(drone) {
    if (drone.hits('laser5')) {
    drone.burn()
    pts = pts + 1000
    }
    }

    function drones() {
    find('alien').forEach(zap)
    if (random(30) == 1) {
    enemy = stamp('alien',random(768),0)
    enemy.move(DOWN,1500,10000)
    sound('droid')
    }
    }
    song('dangerahead')

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    Romain Zych commented  · 

    fill('forest')
    size = 400
    speed = 500
    c = stamp ('helicopter4',size)
    function drag() {
    c.move(x,y,speed)
    c.aim(x,y)
    }

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    Romain Zych commented  · 

    try this plz
    fill('sky')
    size = 200
    speed = 500
    stamp ('plane7')
    c = stamp ('plane12',size)
    function drag() {
    c.move(x,y,speed)
    c.aim(x,y)
    }

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