Numbered apps
Give a HUGE List of Numbered apps because some people don't now ANY of the numbered apps number!
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Alimamy Sapateh III commented
2024
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Anthony Parks commented
hi
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Jason LeRoy commented
hi
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Jason LeRoy commented
try this one:
fill('hills2')
function platform(i) {
y = i * 300
p=stamp('platform',375,i*300,220)
p.startY = y
}
repeat(platform,4)
hero=stamp('plumber',385,750,300)
function touching() {
if (x> hero.x) {
hero.change('plumber')
} else{
hero.change ('plumber2')
}
hero.move(x,y,500)
}
altitude =0
power = 50
gravity = 4
speed = power
score = 0
function obstacles () {}
function death() {}
function scroll(block) {
block.move(block.x,block.startY+altitude)
if(block.y > 1100) {
block.startY = block.startY-990-random(200)
block.move(random(800),block.y)
}
}
function loop() {
speed = speed - gravity
altitude = altitude + speed
find ('platform').forEach (scroll)
if (speed < 0 && hero.hits('platform')) {
speed = power
sound ('jump2')
stamp('pow',hero.x,hero.y)
hero.move(hero.x,hero.y-20)
}
obstacles()
if(speed < -100) {
death()
}
}
b = stamp('balloon4',100)
b.startY = 500
baddie = stamp('water',700,150,100)
baddie.startY = 150
function obstacles () {
scroll(b)
scroll(baddie)
if (speed < 0 && hero.hits(b)) {
speed = power *2
score = score + 3
sound ('b')
}
if (hero.hits (baddie)) {
death()
}
}
function death() {
text('score',202,204,150)
text(score,375,350,150,'impact','center')
loop = null
touching = null
hero.move(DOWN,2000,1000)
sound('flush')
}
song('brothers') -
Connor Butler commented
hey guys
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Kendra Runge commented
3D printer I did not make this and take no credit
fill('3d printer')
toy = stamp('kitten',250)
cover = stamp('whitebox',250)
printer = stamp('extruder',300,600)speed = 5
function tap() {
cover.move(UP,speed)
printer.move(512,printer.y)
printer.move(UP,speed)
printer.move(LEFT,250,500)
} -
ian.rodriguez commented
sunshine
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STORM commented
Here’s one:
fill('zombie grid')
zombies = 10
level = 1
song('danube',10)function spawn() {
x = random(-400,0)
y = random(200,1000)
zom = stamp('zombie9',x,y,100)
speed = 1100 + level * 100
zom.move(RIGHT,speed,15000)
}repeat(spawn,zombies)
function tap() {
ball = stamp('egg5',780,500,30)
ball.aim(x,y)
ball.move(UP,1000,500)
sound('balloon',30)
}count = 0
function fire(z) {
if (z.hits('egg5') && z.x > 0){
z.move(z.x,z.y).burn()
ball.hide()
sound('yeti',10)
count+=1
}
function die() {}
function next () {}
}
function loop(){
find('zombie9').forEach(fire)
find('zombie9').forEach(die)
next()
}function die (z) {
if (z.x > 768){
sound('scream',10)
reset('braindead')
text('LEVEL:' + level,310,820)
}
}note = text('WAVE '+ level,320,65)
function levelup() {
level += 1
zombies = zombies + 1
note.change ('WAVE ' + level)
repeat(spawn,zombies)
}function next () {
if (count == zombies) {
count = 0
delay(levelup,3000)
} -
Donald Gibeau IV commented
fill('maze4')
s = stamp('car',50)
function drag() {
s.move(x,y,100)
s.aim(x,y,100)
} -
Donald Gibeau IV commented
camden
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Donald Gibeau IV commented
camden can u get barriers so people cant go places
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Donald Gibeau IV commented
fill('park')
s = stamp('bob',390,1000)function drag() {
s.move(x,y,100)
s.aim(x,y,100)
}
s = stamp('dog',400,100)function drag() {
ink = stamp('poop',x,y,175)
ink.tap = pow
} -
Donald Gibeau IV commented
fill('park')
s = stamp('bob',200)function drag() {
s.move(x,y,100)
s.aim(x,y,100)
} -
Donald Gibeau IV commented
fill('park')
stamp('bob',380,270)
function touching() {
me.move(x,y,900,300)
} -
Donald Gibeau IV commented
fill('tenniscourt2')
// Add the player at the bottom of the court
var bottomOfCourt = 900;
var playerPosition = 650;
var playerSize = 200;
var player = stamp('hamster2', playerPosition, bottomOfCourt, playerSize);// Add the ball at the top of the court
var topOfCourt = 510;
var ballPosition = random(200, 500);
var ballSize = 100;
var ball = stamp('buttonpink', ballPosition, topOfCourt, ballSize);// Add the score at the top of the screen
var score = 0;
var sb = text(score, 100, 50, 'white');function touching() {
// 'x' is the x-coordinate of your mouse pointer
var xTapped = x;// Work out how long the player is going to take
// to move to the mouse pointer
var distance = Math.abs(player.x - x);
var speed = 2;
var time = (distance / speed);// Move the player to the mouse pointer
player.move(xTapped, player.y, time);
}// Repeat this over and over again...
var scoreLocked = false;
function loop() {// If the player is touching the ball:
if (player.hits(ball)) {// Bounce the ball back to the top of the court
ball.move(
random(200, 450),
topOfCourt,
random(800, 2000)
)// Increase the user's score
if (!scoreLocked) {
score = score + 1
sb.change(score)
}scoreLocked = true;
setTimeout(function() {
scoreLocked = false;
}, 100);
}// If the ball is at the top of the court...
if (ball.y == topOfCourt) {// Bounce it back
ball.move(random(80, 700), 980, 1200);
}// If the ball gets past the player...
if (ball.y > (bottomOfCourt + 10)) {// Explode the ball
ball.explode();// Stop the main loop
loop = null;// Change the background
fill('zam', 0);
}
} -
Camden Howland commented
what do yuo want
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Maddox Cronk commented
fill('parking lot')
me = stamp('car21',375,900,150)
TIME=3000function touching() {
me.move(x,900,300)
me.aim(x,y)
}function tap() {
l = stamp('pixelball',me.x,me.y,55)
l.rotate(me.rotation)
l.move(UP,1600,2000)
sound('zap',20)
}lane = 300
time = 2500
count = 0function swerve() {}
function danger() {}
function drones() {}function loop() {
mid = 375 + Math.sin(count) * lane
x1 = mid - lane
x2 = mid + lane
swerve()
danger()
drones()
if (pts > 100000) {
win()
}
}
curve = 0function swerve() {
count = count + curve / 100
if (random(10) == 1) {
curve = random(10) + count/10
lane = lane + random(-12,10)
lane = Math.max(lane,100)
}
}pts = 0
score = text(pts,'console',20,50,'White')function danger() {
pts = pts + 0
score.change(pts)
if (me.hits('pillar') || me.hits('asteroid3')) {
me.explode()
loop = null
tap=null
text('Try Again?',450,350,'white')
stamp('arrow10',700,340,100)
sound('explosion')
stamp('GAME OVER!4',375,0).move(DOWN,500,time)
}
}function zap(drone) {
if (drone.hits('pixelball')) {
drone.explode()
l.hide()
pts = pts + 1000
}
}function drones() {
find('car20').forEach(zap)
if (random(30) == 1) {
enemy = stamp('car20',random(768),0,200)
enemy.move(DOWN,1500,10000)
}
}function win () {
loop=null
drag=null
stamp('youwin',375,0).move(DOWN,500,TIME)
me.move(375,900)
}song('bitsnboxn')
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Donald Gibeau IV commented
fill(100,200,100)
stamp('bitsbox')
team = ['bob', 'dog', 'money', 'eagle', 'bear','car']
heads = []i = 0
function deploy() {
a = stamp(team[i],200).move()
a.speed = random(5,20)
a.spin = random(0,10)
heads.push(a)
i = i + 1
}
repeat(deploy,team.length)function wiggle(head) {
head.move(UP,head.speed)
head.rotate(RIGHT,head.spin)
if (random(10) == 1) {
head.spin = -head.spin
}
head.wrap()
}function loop() {
heads.forEach(wiggle)
} -
Camden Howland commented
fill('city2')
dragon = stamp('dragon6',0,300)
fire = stamp('flames',240,270,1)function drag() {
stamp('crater',x,y,50)
burn = stamp('fire',x,y,200)
burn.size(0,2000)
fire.front().aim(x,y)
fire.size(distance(burn,fire)*2)
}function untouch() {
fire.size(0,500)
dragon.dance()
}stamp('blockperson',100)
stamp('blockperson2',552,678,100)
stamp('blockperson3',118,834,100)
stamp('blockperson4',674,262,100)
stamp('dab2',706,854,100)
stamp('dancing',214,586,100)
stamp('man',582,116,100) -
Camden Howland commented
i will give you the code to a clock if you answer me