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Donald Gibeau IV

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    193 comments  ·  General » Other  ·  Admin →
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    Donald Gibeau IV commented  · 

    fill('maze4')
    s = stamp('car',50)
    function drag() {
    s.move(x,y,100)
    s.aim(x,y,100)
    }

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    Donald Gibeau IV commented  · 

    camden

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    Donald Gibeau IV commented  · 

    camden can u get barriers so people cant go places

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    Donald Gibeau IV commented  · 

    fill('park')
    s = stamp('bob',390,1000)

    function drag() {
    s.move(x,y,100)
    s.aim(x,y,100)
    }
    s = stamp('dog',400,100)

    function drag() {
    ink = stamp('poop',x,y,175)
    ink.tap = pow
    }

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    Donald Gibeau IV commented  · 

    fill('park')
    s = stamp('bob',200)

    function drag() {
    s.move(x,y,100)
    s.aim(x,y,100)
    }

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    Donald Gibeau IV commented  · 

    fill('park')
    stamp('bob',380,270)
    function touching() {
    me.move(x,y,900,300)
    }

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    Donald Gibeau IV commented  · 

    fill('tenniscourt2')

    // Add the player at the bottom of the court
    var bottomOfCourt = 900;
    var playerPosition = 650;
    var playerSize = 200;
    var player = stamp('hamster2', playerPosition, bottomOfCourt, playerSize);

    // Add the ball at the top of the court
    var topOfCourt = 510;
    var ballPosition = random(200, 500);
    var ballSize = 100;
    var ball = stamp('buttonpink', ballPosition, topOfCourt, ballSize);

    // Add the score at the top of the screen
    var score = 0;
    var sb = text(score, 100, 50, 'white');

    function touching() {

    // 'x' is the x-coordinate of your mouse pointer
    var xTapped = x;

    // Work out how long the player is going to take
    // to move to the mouse pointer
    var distance = Math.abs(player.x - x);
    var speed = 2;
    var time = (distance / speed);

    // Move the player to the mouse pointer
    player.move(xTapped, player.y, time);
    }

    // Repeat this over and over again...
    var scoreLocked = false;
    function loop() {

    // If the player is touching the ball:
    if (player.hits(ball)) {

    // Bounce the ball back to the top of the court
    ball.move(
    random(200, 450),
    topOfCourt,
    random(800, 2000)
    )

    // Increase the user's score
    if (!scoreLocked) {
    score = score + 1
    sb.change(score)
    }

    scoreLocked = true;
    setTimeout(function() {
    scoreLocked = false;
    }, 100);
    }

    // If the ball is at the top of the court...
    if (ball.y == topOfCourt) {

    // Bounce it back
    ball.move(random(80, 700), 980, 1200);
    }

    // If the ball gets past the player...
    if (ball.y > (bottomOfCourt + 10)) {

    // Explode the ball
    ball.explode();

    // Stop the main loop
    loop = null;

    // Change the background
    fill('zam', 0);
    }
    }

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    Donald Gibeau IV commented  · 

    fill(100,200,100)
    stamp('bitsbox')
    team = ['bob', 'dog', 'money', 'eagle', 'bear','car']
    heads = []

    i = 0
    function deploy() {
    a = stamp(team[i],200).move()
    a.speed = random(5,20)
    a.spin = random(0,10)
    heads.push(a)
    i = i + 1
    }
    repeat(deploy,team.length)

    function wiggle(head) {
    head.move(UP,head.speed)
    head.rotate(RIGHT,head.spin)
    if (random(10) == 1) {
    head.spin = -head.spin
    }
    head.wrap()
    }

    function loop() {
    heads.forEach(wiggle)
    }

    Donald Gibeau IV supported this idea  · 

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