Skip to content

Donald Gibeau IV

My feedback

1 result found

  1. 374 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    192 comments  ·  General » Other  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Donald Gibeau IV commented  · 

    fill('maze4')
    s = stamp('car',50)
    function drag() {
    s.move(x,y,100)
    s.aim(x,y,100)
    }

    An error occurred while saving the comment
    Donald Gibeau IV commented  · 

    camden

    An error occurred while saving the comment
    Donald Gibeau IV commented  · 

    camden can u get barriers so people cant go places

    An error occurred while saving the comment
    Donald Gibeau IV commented  · 

    fill('park')
    s = stamp('bob',390,1000)

    function drag() {
    s.move(x,y,100)
    s.aim(x,y,100)
    }
    s = stamp('dog',400,100)

    function drag() {
    ink = stamp('poop',x,y,175)
    ink.tap = pow
    }

    An error occurred while saving the comment
    Donald Gibeau IV commented  · 

    fill('park')
    s = stamp('bob',200)

    function drag() {
    s.move(x,y,100)
    s.aim(x,y,100)
    }

    An error occurred while saving the comment
    Donald Gibeau IV commented  · 

    fill('park')
    stamp('bob',380,270)
    function touching() {
    me.move(x,y,900,300)
    }

    An error occurred while saving the comment
    Donald Gibeau IV commented  · 

    fill('tenniscourt2')

    // Add the player at the bottom of the court
    var bottomOfCourt = 900;
    var playerPosition = 650;
    var playerSize = 200;
    var player = stamp('hamster2', playerPosition, bottomOfCourt, playerSize);

    // Add the ball at the top of the court
    var topOfCourt = 510;
    var ballPosition = random(200, 500);
    var ballSize = 100;
    var ball = stamp('buttonpink', ballPosition, topOfCourt, ballSize);

    // Add the score at the top of the screen
    var score = 0;
    var sb = text(score, 100, 50, 'white');

    function touching() {

    // 'x' is the x-coordinate of your mouse pointer
    var xTapped = x;

    // Work out how long the player is going to take
    // to move to the mouse pointer
    var distance = Math.abs(player.x - x);
    var speed = 2;
    var time = (distance / speed);

    // Move the player to the mouse pointer
    player.move(xTapped, player.y, time);
    }

    // Repeat this over and over again...
    var scoreLocked = false;
    function loop() {

    // If the player is touching the ball:
    if (player.hits(ball)) {

    // Bounce the ball back to the top of the court
    ball.move(
    random(200, 450),
    topOfCourt,
    random(800, 2000)
    )

    // Increase the user's score
    if (!scoreLocked) {
    score = score + 1
    sb.change(score)
    }

    scoreLocked = true;
    setTimeout(function() {
    scoreLocked = false;
    }, 100);
    }

    // If the ball is at the top of the court...
    if (ball.y == topOfCourt) {

    // Bounce it back
    ball.move(random(80, 700), 980, 1200);
    }

    // If the ball gets past the player...
    if (ball.y > (bottomOfCourt + 10)) {

    // Explode the ball
    ball.explode();

    // Stop the main loop
    loop = null;

    // Change the background
    fill('zam', 0);
    }
    }

    An error occurred while saving the comment
    Donald Gibeau IV commented  · 

    fill(100,200,100)
    stamp('bitsbox')
    team = ['bob', 'dog', 'money', 'eagle', 'bear','car']
    heads = []

    i = 0
    function deploy() {
    a = stamp(team[i],200).move()
    a.speed = random(5,20)
    a.spin = random(0,10)
    heads.push(a)
    i = i + 1
    }
    repeat(deploy,team.length)

    function wiggle(head) {
    head.move(UP,head.speed)
    head.rotate(RIGHT,head.spin)
    if (random(10) == 1) {
    head.spin = -head.spin
    }
    head.wrap()
    }

    function loop() {
    heads.forEach(wiggle)
    }

    Donald Gibeau IV supported this idea  · 

Feedback and Knowledge Base