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  1. 6 votes
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    7 comments  ·  General » Other  ·  Admin →
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    yoink! commented  · 

    fill(100,100,100)
    stamp('bitsbox')
    team = ['aidan', 'anastasia', 'zach', 'jeff', 'scott', 'emma', 'sadie','alexandria']
    heads = []

    i = 0
    function deploy() {
    a = stamp(team[i],150).move()
    a.speed = random(5,15)
    a.spin = random(0,5)
    heads.push(a)
    i = i + 1
    }
    repeat(deploy,team.length)

    function wiggle(head) {
    head.move(UP,head.speed)
    head.rotate(RIGHT,head.spin)
    if (random(10) == 1) {
    head.spin = -head.spin
    }
    head.wrap()
    }

    function loop() {
    heads.forEach(wiggle)
    }

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    yoink! commented  · 

    fill('abduction')
    count = 0
    message = text(count,100,900,200,'lime')
    time = 1000

    function tap() {
    cow = stamp('boyfall2',400,1100,300)
    cow.rotate(RIGHT,720,time)
    cow.move(400,200,time)
    cow.size(0,time)
    count = count + 1
    message.change(count)
    sound('scream2')
    }

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    yoink! commented  · 

    fill('nebula')
    function platform(i) {
    y = i * 300
    p = stamp('platform',375,i*300,220)
    p.startY = y
    }
    repeat(platform, 4)

    hero = stamp('pixelbunny',385,750,120)
    function touching() {
    if (x > hero.x) {
    hero.change('pixelbunny')
    } else {
    hero.change('pixelbunny')
    }
    hero.move(x,y,500)
    }
    altitude = 0
    power = 50
    gravity = 4
    speed = power
    score = 1

    function obstacles() {}
    function death() {}

    function scroll(block) {
    block.move(block.x,block.startY+altitude)
    if (block.y > 1100) {
    block.startY = block.startY-990-random(200)
    block.move(random(800),block.y)
    }
    }

    function loop() {
    speed = speed - gravity
    altitude = altitude + speed
    find('platform').forEach(scroll)
    if (speed < 0 && hero.hits('platform')) {
    speed = power
    sound('jump2')
    stamp('pow',hero.x,hero.y)
    hero.move(hero.x,hero.y-20)
    }
    obstacles()
    if (speed < -100) {
    death()
    }
    }

    coin = stamp('coin',500,500)
    coin.startY = 500
    baddie = stamp('pixeltriclops',700,150,100)
    baddie.startY = 150
    function obstacles() {
    scroll(coin)
    scroll(baddie)
    if (speed < 0 && hero.hits(coin)) {
    speed = power * 2
    score = score + 1
    sound('coin')
    }
    if (hero.hits(baddie)) {
    death()
    }
    }

    function death() {
    stamp('coin',300)
    text(score,375,350,150,'impact','center')
    loop = null
    touching = null
    hero.move(DOWN,2000,1000)
    sound('ow')
    }
    song('brothers')

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    yoink! commented  · 

    fill('purple')
    me = stamp('car11',375,900,150)

    function touching() {
    me.move(x,900,300)
    me.aim(x,y)
    }

    function tap() {
    r = stamp('rocket 6',me.x,me.y)
    r.rotate(me.rotation)
    r.move(UP,1600,2000)
    sound('roar',20)
    }

    lane = 300
    time = 1500
    count = 0

    function swerve() {}
    function danger() {}
    function drones() {}

    function loop() {
    mid = 375 + Math.sin(count) * lane
    x1 = mid - lane
    x2 = mid + lane
    stamp('pillar',x1,0).move(DOWN,1300,time).back()
    stamp('pillar',x2,0).move(DOWN,1300,time).back()
    stamp('circle',mid,0).move(DOWN,1300,time).back()
    swerve()
    danger()
    drones()
    }

    curve = 0

    function swerve() {
    count = count + curve / 100
    if (random(10) == 1) {
    curve = random(10) + count/10
    lane = lane + random(-12,10)
    lane = Math.max(lane,100)
    }
    }

    pts = 0
    score = text(pts,'impact',20,50,'silver')

    function danger() {
    pts = pts + 10
    score.change(pts)
    if (me.hits('pillar') || me.hits('drone2')) {
    loop = null
    me.explode()
    sound('laugh')
    stamp('monster33',375,0).move(DOWN,500,time)
    }
    }

    function zap(drone) {
    if (drone.hits('rocket6')) {
    drone.explode()
    sound('nuke')
    pts = pts + 1000
    }
    }

    function drones() {
    find('drone2').forEach(zap)
    if (random(30) == 1) {
    enemy = stamp('drone2',random(768),0)
    enemy.move(DOWN,1500,10000)
    sound('droid')
    }
    }
    song('unstable')

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    yoink! commented  · 

    stamp('mouth')
    big = 1000
    tiny = 1
    time = 800

    function tap() {
    x2 = random(777)
    food = stamp('icecream',x2,999,big)
    food.move(x,y,time)
    food.size(tiny,time)
    }
    stamp('eyeball',278,246,200)
    stamp('eyeball',550,220,200)
    text('feed me please',70,810,100,'white')
    fill('space3')

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    yoink! commented  · 

    fruit = stamp('robot10',340)
    fruit.tap = boom
    function boom() {
      sound('nuke',14)
      this.explode(respawn)
    }
    function respawn() {
      this.show()
      this.move()
    }
    fruit = stamp('robot10',340)
    fruit.tap = boom
    function boom() {
      sound('nuke',14)
      this.explode(respawn)
    }
    function respawn() {
      this.show()
      this.move()
    }
    fruit = stamp('robot10',340)
    fruit.tap = boom
    function boom() {
      sound('nuke',14)
      this.explode(respawn)
    }
    function respawn() {
      this.show()
      this.move()
    }

    fill('dangerroom')

    song('matrix')

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    yoink! commented  · 

    fill('city2')
    dragon = stamp('dragon6',0,300)
    fire = stamp('flames',240,270,1)

    function drag() {
    stamp('crater',x,y,50)
    burn = stamp('fire',x,y,200)
    burn.size(0,2000)
    fire.front().aim(x,y)
    fire.size(distance(burn,fire)*2)
    }

    function untouch() {
    fire.size(0,500)
    dragon.dance()
    }

    stamp('blockperson',100)
    stamp('blockperson2',552,678,100)
    stamp('blockperson3',118,834,100)
    stamp('blockperson4',674,262,100)
    stamp('dab2',706,854,100)
    stamp('dancing',214,586,100)
    stamp('man',582,116,100)

    yoink! shared this idea  · 
  2. 3 votes
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    0 comments  ·  General » Other  ·  Admin →
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    yoink! shared this idea  · 
  3. 19 votes
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    2 comments  ·  General » Other  ·  Admin →
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    yoink! commented  · 

    its copyrighted so there cant be minecraft

  4. 37 votes
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    1 comment  ·  General » Other  ·  Admin →
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    yoink! commented  · 

    why whould there be tik tok if bitsbox is recomended 6-12?

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