Rex ← Bitsbox Community My feedback 1 result found Numbered apps 378 votes Vote Vote Vote Vote We're glad you're herePlease sign in to leave feedback Signed in as (Sign out) Close Close 1 vote 2 votes 3 votes Remove votes You have left! (?) (thinking…) 193 comments · General » Other · Delete… · Admin → How important is this to you? Not at all You must login first! Important You must login first! Critical You must login first! We're glad you're herePlease sign in to leave feedback Signed in as (Sign out) Close Close An error occurred while saving the comment Rex commented · Aug 25, 2019 · Edit… · Delete… 2346,7867,2755, here is the code for another app, 4180 , fill('castletown') letters = [] downer = true size = 1 WonGame = false crack = stamp('crack',384,900,size) rock = stamp('rock3',384,800,80) evil = stamp('robot6',384,150,250) function tap() { rock.move(UP,2000,5000) sound('zap') } function loop() { evil.move(RIGHT,15) evil.wrap() rock.rotate(RIGHT,15) size = size + 5 crack.size(size) if (crack.hits(evil) == true) { reset('castletown') stamp('GAME OVER',500) loop = null } if (rock.hits(evil) != false) { evil.explode() rock.pow() WonGame = true loop = null } if (WonGame) { crack.size(0,950) delay(Y,1000) } } function Y() { YY=text('Y',200,512,80,'red','impact',CENTER);delay(o1,350) } function o1() { o1o1=text('o',240,512,80,'orange','impact',CENTER);delay(u,350) } function u() { uu=text('u',280,512,80,'yellow','impact',CENTER);delay(SPACE,350) } function SPACE() { space=text(' ',320,512,80,'red','impact',CENTER);delay(W,350) } function W() { WW=text('W',360,512,80,'lime','impact',CENTER);delay(o2,350) } function o2() { o2o2=text('o',410,512,80,'lightblue','impact',CENTER);delay(n,350) } function n() { nn=text('n',450,512,80,'pink','impact',CENTER);delay(Exclamation_Point,350) } function Exclamation_Point() { EMEM=text('!',490,512,80,'white','impact',CENTER);delay(Text_Mover,1000) } function Text_Mover() { letters.push(YY,o1o1,uu,space,WW,o2o2,nn,EMEM) if (downer) { letters.forEach(down) } } function down(EachLetter) { EachLetter.move(DOWN,200,500) delay(Y,50) delay(nomore,10000) } function nomore() {reset('castletown');downer=false} Save Submitting...
2346,7867,2755, here is the code for another app, 4180 , fill('castletown')
letters = []
downer = true
size = 1
WonGame = false
crack = stamp('crack',384,900,size)
rock = stamp('rock3',384,800,80)
evil = stamp('robot6',384,150,250)
function tap() {
rock.move(UP,2000,5000)
sound('zap')
}
function loop() {
evil.move(RIGHT,15)
evil.wrap()
rock.rotate(RIGHT,15)
size = size + 5
crack.size(size)
if (crack.hits(evil) == true) {
reset('castletown')
stamp('GAME OVER',500)
loop = null
}
if (rock.hits(evil) != false) {
evil.explode()
rock.pow()
WonGame = true
loop = null
}
if (WonGame) {
crack.size(0,950)
delay(Y,1000)
}
}
function Y() { YY=text('Y',200,512,80,'red','impact',CENTER);delay(o1,350) }
function o1() { o1o1=text('o',240,512,80,'orange','impact',CENTER);delay(u,350) }
function u() { uu=text('u',280,512,80,'yellow','impact',CENTER);delay(SPACE,350) }
function SPACE() { space=text(' ',320,512,80,'red','impact',CENTER);delay(W,350) }
function W() { WW=text('W',360,512,80,'lime','impact',CENTER);delay(o2,350) }
function o2() { o2o2=text('o',410,512,80,'lightblue','impact',CENTER);delay(n,350) }
function n() { nn=text('n',450,512,80,'pink','impact',CENTER);delay(Exclamation_Point,350) }
function Exclamation_Point() { EMEM=text('!',490,512,80,'white','impact',CENTER);delay(Text_Mover,1000) }
function Text_Mover() {
letters.push(YY,o1o1,uu,space,WW,o2o2,nn,EMEM)
if (downer) {
letters.forEach(down)
}
}
function down(EachLetter) {
EachLetter.move(DOWN,200,500)
delay(Y,50)
delay(nomore,10000)
}
function nomore() {reset('castletown');downer=false}