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Rex

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    192 comments  ·  General » Other  ·  Admin →
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    Rex commented  · 

    2346,7867,2755, here is the code for another app, 4180 , fill('castletown')
    letters = []
    downer = true
    size = 1
    WonGame = false
    crack = stamp('crack',384,900,size)
    rock = stamp('rock3',384,800,80)
    evil = stamp('robot6',384,150,250)
    function tap() {
    rock.move(UP,2000,5000)
    sound('zap')
    }
    function loop() {
    evil.move(RIGHT,15)
    evil.wrap()
    rock.rotate(RIGHT,15)
    size = size + 5
    crack.size(size)
    if (crack.hits(evil) == true) {
    reset('castletown')
    stamp('GAME OVER',500)
    loop = null
    }
    if (rock.hits(evil) != false) {
    evil.explode()
    rock.pow()
    WonGame = true
    loop = null
    }
    if (WonGame) {
    crack.size(0,950)
    delay(Y,1000)
    }
    }
    function Y() { YY=text('Y',200,512,80,'red','impact',CENTER);delay(o1,350) }
    function o1() { o1o1=text('o',240,512,80,'orange','impact',CENTER);delay(u,350) }
    function u() { uu=text('u',280,512,80,'yellow','impact',CENTER);delay(SPACE,350) }
    function SPACE() { space=text(' ',320,512,80,'red','impact',CENTER);delay(W,350) }
    function W() { WW=text('W',360,512,80,'lime','impact',CENTER);delay(o2,350) }
    function o2() { o2o2=text('o',410,512,80,'lightblue','impact',CENTER);delay(n,350) }
    function n() { nn=text('n',450,512,80,'pink','impact',CENTER);delay(Exclamation_Point,350) }
    function Exclamation_Point() { EMEM=text('!',490,512,80,'white','impact',CENTER);delay(Text_Mover,1000) }
    function Text_Mover() {
    letters.push(YY,o1o1,uu,space,WW,o2o2,nn,EMEM)
    if (downer) {
    letters.forEach(down)
    }
    }
    function down(EachLetter) {
    EachLetter.move(DOWN,200,500)
    delay(Y,50)
    delay(nomore,10000)
    }
    function nomore() {reset('castletown');downer=false}

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